Lumo will be released April 22nd and today we’ve had a sneak peak at the preview build of the forthcoming isometric platformer.
Many games receive the retro-treatment, based on the popular early years of the 80’s and 90’s when gaming moved away from Monopoly and onto out televisions, Lumo looks set to offer a modern twist on 20-30 year old gaming, which is sure to appeal to the older generation, but could even hold enough weight and enjoyment to strike a note with the younger generations.
From the build I’ve played along with the selection of screenshots and footage I’ve had the pleasure of seeing, what looks like a pretty basic isometric platform game, soon expands into a world of retro charms and nostalgic nods.
With half a dozen modes, and over 400 stages set across 6 zones, it certainly sounds like the final build will have plenty to work through, and although you can quickly pass the first dozen stages without thinking about it, you’ll soon be faced with puzzles based on timing, movement and judgement.
These puzzles come thick and fast, and the preview build had a nice variation, both in style and difficulty, some where considerably easy, others required a little more care and attention and there’s certainly good signs if the full product continues to build on the few foundation bricks laid down in this preview.
Sadly here’s not much direction (which could purely be down to the early build) so fingers are crossed that the finished product gives a little more direction and guidance and a more substantial menu wouldn’t go amiss either. It’s not terrible, but with no tips or instructions I was soon left wondering what to do next.
While I was only able to experience a fraction of the content promised in the final game, there was a modest selection of challenging puzzles, some obvious, while others left me a little bit balder than I already am.
Thankfully, it’s graphically sufficient, and while the brown walls of the dreaded ‘been there, done that’ dungeon certainly don’t leave a lasting impression, everything inside the walls are bright, appealing, colourful and character work and animations are far more memorable with certain effects such as fire and lasers very well done.
On to sound and maybe down to the early build, but there wasn’t enough to write home about. Void of any options to alter sound balance the squeak of jumping on a duck was the only prominent sound.
Here’s a little more about the game direct from the team….
LUMO TO DELIGHT AND ENCHANT GAMERS ON APRIL 22
Captivating Spin on Classic Isometric Adventure Coming Soon To Xbox One, PlayStation®4, PlayStation®Vita and PC
Los Angeles, CA – March 31, 2016 – Rising Star Games, a video game publisher renowned for bringing unique and diverse games to players everywhere, is thrilled to announce that the indie darling adventure Lumo is headed to multiple platforms on April 22. From the inspired mind of Gareth Noyce, lead designer and founder at Triple Eh? Ltd., Lumo is a modern take on the classic isometric-styled action platformers that were highly popular in the eighties and early nineties. Gamers are encouraged to experience the charm and magic of Lumo on PlayStation®4 computer entertainment system, PlayStation®Vita handheld entertainment system, Xbox One, PC, Mac, and Linux.
Also, revealed today is the accompanying artwork for Lumo that was created by fan-favorite illustrator Wil Overton, best-known and most-loved for his contributions to cover artwork featured in UK video games magazines in the ‘90s.
“I created Lumo as a salute to an era of gaming that inspired me to become a game developer,” said Gareth Noyce, founder and lead designer of Triple Eh? Ltd. “This game captures the magical feelings that video games conjure in all of us by incorporating challenging puzzles, atmospheric music and nods to iconic movies and pop culture.”
Lumo is a magical adventure with fun salutes to classic games
A contemporary take on the isometric platform genre, Lumo can be enjoyed by anyone looking for an absorbing, challenging, and rewarding adventure. For those who lived through the golden age of video games – the ‘80s and early ‘90s – or know about the games and culture from that time, there are layer upon layer of nods and winks to be discovered and relished in Lumo. With over 400 rooms across four highly stylized zones, six hidden mini-games and all kinds of wonders to uncover, Lumo is a true voyage of discovery.
Lumo will be available April 22.
Lumo certainly has it’s positives with an adorable main character, challenging puzzles, and more than enough nods to the early years of gaming.
Sure there’s a few negatives, with sound, direction and some pretty dull surroundings all an issue, but equally likely to be resolved come release.
I think It’s safe to say that Lumo is well worth watching upon release, because it could be a nostalgia filling challenge especially for those aged 25+ who will appreciate the constant references to the 80’s and 90’s.
If you need any more reason to check out Lumo, take a look at the full range of screenshots below.