Yesterday we had a look at the Demons in the forthcoming Doom due for release tomorrow on Friday the 13th May,
Doom is already top of many gamers list, but if you want a few more reasons to get hot under the collar at the forthcoming shooter then take a look at some of the amazing weapons on offer.
Below each image is an extract from the development team which gives a real insight on the lengths they’ve gone to to not only remain true to the Doom roots, but also make this the greatest Doom experience ever.
Cameron Kerby – Gauss Cannon Render
Adding a new powerful weapon to DOOM’s arsenal was no small feat. The model required a lot of
attention because of its large size and unique weapon mods. The concept artist, Bryan Flynn, figured
out most of the mechanics early on, so bringing the gun to life was a smooth process.
Bryan Flynn – Static Rifle
The fiction of the Static Rifle is that it pulls energy from space around it when in motion and releases it
in a concentrated beam when fired. My focus for this weapon was to have the player visually feel the
weapon charging up. To do this, I built the weapon around how it would animate and what the effects
would look like.
Cameron Kerby – Vortex Rifle Render
The first sniper rifle in franchise history, the Vortex Rifle had to live up to the Doom legacy of
over-the-top weaponry. The goal was to make the model feel sleek but powerful. Thanks to a great
concept by Bryan Flynn, there were plenty of fun details to create.
Jon Lane – Lightning Gun
This gun was originally designed as a weapon with two distinct firing states; using the weapon’s
secondary fire causes the front-end of the weapon to unfold into a more aggressive stance. The look of
the Lightning Gun is somewhat creature-like – the idea being that Hell’s influence might be more visible
in some of the more advanced parts of UAC technology.
Jon Lane – Plasma Rifle
The design of the Plasma Rifle is largely derived from the look of its ancestor. With this iteration, the
intent was to modernize the previous design, making it sleeker and keeping it in tune with the overall
look of the game.
Gregor Kopka – Hellshot Render
The goal was to create a gun that looked experimental and got its energy from a hellish energy source.
I like to start with some cool animation that drives my creative process. This was the final result.
Jon Lane – Combat Shotgun
The Combat Shotgun was one of the earliest weapon designs completed for the game. The look of the
weapon is based on the idea of a singular, continuous form – fully encased, using low frequency detail
and sparse cut-lines.
Bryan Flynn – Chaingun Turret Mod
The idea behind this gun mod was to get a normal Chaingun to open/deploy into a turret mode that
significantly increased the rate of fire and damage. While firing this mod in standard mode, the gun fires
from the outer three barrels. When deployed, it uses all nine barrels!
Timothee Yeramian – Rocket Launcher Render
Modeling the Rocket Launcher was interesting because we had initially intended the weapon to have
multiple barrel and attachment mods. It took a bit of foresight to figure out exactly how all the pieces
would detach and clip together. Even though this idea was cut for the final release, you can still see
how the gun would be stripped in combat.
Bryan Flynn – BFG
For this monstrous weapon, my main focus was to create something new that retained the presence
and feel of the original BFG. Another goal was to clearly show the player all the components on the
weapon as it fired. In first person, the player would see the central cylinder spin up as it charged and
the side lightning units open with exposed energy. Then the round front end would kick back as it
released the BFG’s green electrified orb of doom!
Bryan Flynn – Vortex Rifle
This high power precision beam weapon charges up as the user zooms in. To emphasize the sci–fi
elements, I gave the weapon an open barrel and an integrated scope. I also focused on giving the
weapon some heft so it would feel sturdy enough for someone like the DOOM Marine.
Timothee Yeramian – Heavy Assault Rifle Render
In order to make a model look impressive, one would usually deck it out with a ton of small techy
details. However, the concept dictated a very chunky and heavy design language. It was a real
Gregor Kopka – Chaingun Turret Mod Render
This was a collaboration between Bryan Flynn and I. The goal was to push the Gatling concept to a
new dimension. The turret mod is impressive but the secondary fire reveals the real monster. Triple